Makin’ A Nebula with just CC Particle World

In this tutorial, I use Adobe After Effect’s built-in particle simulator, CC Particle World to recreate the look of a nebula in space. Turbulent Noise is used to give the particles a texture and at the end I add the remnants of the star which went supernova to create the cloud of gas and dust.

It gave me the chance to demonstrate CC Particle World’s Resistance property – which is always a little tricky to master.

I use a few expressions in this tutorial, you can copy them from here:

Marker linked to Particle Birth rate:

if (marker.key(1).time >= time){
 effect("Birth Amount")("Slider")
} else {

CC Sphere X Rotation:

    planetpos=effect("CC Sphere")("Offset");
    x=length([planetpos[0],planetpos[1]], [campos[0],campos[2]]);
    value+radiansToDegrees(alpha) ;

CC Sphere Y Rotation:

    planetpos=effect("CC Sphere")("Offset");
    value+radiansToDegrees(beta) - 90;

I also reference an ealier tutorial of mine,

Linking CC Particle World to a 3D NULL:

CC Particle World link to a Null Expressions:

Position X:

x=thisComp.layer("Nebula NULL").transform.position[0]-thisComp.width/2; 

Position Y:

y=thisComp.layer("Nebula NULL").transform.position[1]-thisComp.height/2; 

Position Z:

z=thisComp.layer("Nebula NULL").transform.position[2];

Download project file:

Video Copilot’s free Color Vibrance plugin:

Published by ShiveringCactus

Tutorials and videos, mainly After Effects, but with some 3D and puppetry stuff too.

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