
Tutorial showing how to take advantage of the Advanced 3D Renderer to add a ring to world. You’ll learn how to:
• Build a procedural ring using Fractal Noise and Polar Coordinates
• Add fake shadows and lighting that respond to your scene
• Use CC Particle World to simulate rock-filled space rings
• Create realistic shadow interactions between your ring and planet
• Add fake shadows and lighting that respond to your scene
• Use CC Particle World to simulate rock-filled space rings
• Create realistic shadow interactions between your ring and planet
This video builds on my earlier tutorial, where I showed how to create your own planets directly in After Effects, building up the textures and exporting them to use with a 3D wavefront OBJ file. Following on from that project, we now get to take advantage of the planet being in 3D space by adding a 2.5D comp of a ring system and have it loop around our sphere. But if you want to go further and depict the rocks that make up the rings, then I also demonstrate how to use the included CC Particle World to create hundreds of particles of rock images and have them surround the planet. But because that doesn't loop correctly, I have also made and shared a hemisphere you can use to create a 3D Luma Matte for the particles so that they appear to go behind the planet.